> This term was contributed in collaboration with guest writer [[Cortex Futura]] and first appeared as [How to Context Switch Like a Pro](https://www.cortexfutura.com/how-to-context-switch-like-a-pro/)
In video games, when the player is forced to encounter "elevator rides", "long tunnels" or the like where nothing actually happens in regards to the player's experience. The point of which is to give the computer enough time to catch up and load the data necessary for the next level or area without displaying a loading screen screen.
In [[Context Switching]], we think about the skew of the distribution of "loading time" vs. "playing time". If you just back and forth between levels in a game too often, you'll spend more time in the elevator than anything else, and is therefore something to avoid. This problem can be solved for an individual by [[Templating Time]].